Development Log

1. Started from template. I used the functions, manipulating character, collecting bottles, emery (mean words, losing hp), bomb (crying baby, losing hp) and some movement. 

2. Change the assets to own arts. First, I used vector arts, however, I found it really confusing and crowded, I changed all my arts to pixel arts. 

3. Create pixel arts. Create other arts like background. 

4. Start to change the functions. I changed the existing function to my own function. Function I changed: 

  • HP -> Mind Level (number of Mind Level, when to lose) 

  • Coins -> Bottles (How many bottles to show the badge) 

  • Badge, there was no badge in the initial version, and in order to have the sense of achievement, I added a badge and set it to shown only if bottle collecting complete, and it will show on left line side when character hit it. 

  • Complete Level, level will be completed whenever character hit the lock, however, I changed it to completing level when badge is collected. 

5. Rules, I start to add rules. 

First, I introduced the rule with the story, and it was confusing according to the playtesting. So, I separate the rule from the story, and players can see it in the title screen at the beginning to understand the rule in one page. I also found it hard to understand the rule as the player first play the game without looking the rule page, so I set the rule page to the gaming experience, players will have a look when they start the game. 

6. Story, I added some facts about the Postpartum Depression. It is educated, but it is boring. So, I change the way to tell the story. I start to tell the story by inserting the player into the story and place them in the scenario. Then I added some facts when the player died (two cases: die because of out of mind level, die because of falling into depression) and pass all the level. I start to make it story.

7. Level Design, before I work on the level design, I had a draft. I used the draft to make the first version of the game. I played it by myself and change some functions (place of Mean Words and Crying Baby), and added some functions (bottles, depression). Then I tested out the course, did some change based on the playtesting. Then I had another version of the game. After I get the response from the course, I did another modification, especially for the places of platforms and bottles.

8. Music, I added music for several scenarios.

9. Power Up – Husband’s Help There was a function Power Up in the template that when character collide with power up, coins will double for sometimes. I changed the time and text of power up and